
Talking to the company's CEO, Fredrik Wester, it's clear that the idea of a full-blown multiplayer combat game with swords, bows, castles, and horses, is something of an ideal project for the man at the top. It's the most expensive game the company has ever made, but it is also one of the games that the creative team at the head of the company have always wanted to make.

Fatshark's medieval melee combat game War Of The Roses is a big deal for their publishers, Paradox.
